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Using Arduino Esplora with graphical programming languages

Zoe RomanoMarch 31st, 2015
esplorascratch

Alan Yorinks shared on Arduino Community on Gplus a physical computing environment he created to make it easier for 10 and 11 year old’s to start playing. He picked up an Arduino Esplora, and wrote some software so that it could be controlled from the Scratch and Snap! graphical programming languages. According to Alan, the Arduino Esplora has on-board integrated sensors, actuators and make it a perfect match for the graphical programming languages that the kids love to use.

By combining an Arduino Esplora microcontroller with the esp4s library and either the Scratch or Snap! programming languages, that first line of code can be written in minutes!

Take a look at his documentation on Github.

ArduinoEsplora retail package

2 Responses to “Using Arduino Esplora with graphical programming languages”

  1. Osqui Says:

    Come on, guys. Are you so busy to publish above suggestion?

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